Everything is interconnected. Hence,
research that is to have real impact can
no longer safely reside inside of a single
scientific discipline. Just as computer
science was an outgrowth of mathematics
and engineering, I believe the future of
exciting research lies in the co-mingling
of disparate ideas in new ways to both
improve our quality of life and help us
continue to conduct even better research. This
philosophy is one that has evolved over
the eight years I have been conducting
research. I began in High School
by participating in a three-year “Science
Research” program, in which high
school students worked with outside experts
to conduct authentic scientific research. This
program resulted in competition at events
such as the Intel Science and Engineering
Fair. My research at ISEF 2002 was
recognized with a US Army award and 4th
place in overall computer science. I quickly
discovered that I loved participating in
research. However, it soon became
evident to me that the best research, and
the research that had the most impact,
was that which focused on problems of real
people and combined multiple disciplines
and outlooks.
During my undergraduate tenure at Carnegie
Mellon University (CMU), I explored many
aspects of computer science from abstract
algorithms to system and network design. I
also investigated courses in other areas,
such as music performance and history,
game/virtual-reality design, music-technology,
graphic design, art, and information warfare. What
excited me most was investigating ideas
that were positioned in the “white
space” between these traditional
areas of study. One specific example
was a virtual reality course in which I
created new VR worlds every 2 weeks using
computer programming skills, graphic design,
sound design, and user psychology.
I conducted research as a summer intern
at IBM (both Research and Development labs)
as well as with CMU professors during both
the summer and academic year. Specifically,
I spent one summer working with Dr. Roger
Dannenberg on Computer Music software,
combining software visualizations and musical
input.
Enjoying participation in the research
of others, I elected to conduct my own
research with Dr. Benoit Morel and write
a senior thesis. My thesis, entitled “Distributed
Detection of New Virus Threats in Large
Scale Networks”, combined the areas
of mathematics, biology, and computer security
to create a new approach to anti-virus
detection, based on a model of the human
nervous system originally proposed by Jon
Von Neauman. This thesis led to my graduation
with honors from CMU.
Currently, I am excited by my research
with my advisor, Prof. Brian Bailey, on
a tool design to facilitate and foster
collaborative creativity, and by my ongoing
research on accessibility for older adults
(65+ years of age). This accessibility
research began in the Fall of 2005 as a
final project in a CMU Human Computer Interaction
(HCI) course. I began working on
WISE, a new interface for selected computer
applications targeted at novice older adults,
to help them overcome cognitive age-related
challenges, physical age-related challenges,
and general trepidation about new technology. This
new tool was based upon cognitive research
literature, good interface/graphic design
practice, and good coding techniques. In
the Fall of 2006, a paper based on my first
year of research on WISE was accepted to
the ACM SIGACCESS’s ASSETS conference,
where I was awarded first place in the
ACM Student Research Competition. However,
more important to me was obtaining the
positive feedback from the other accessibility
researchers at the conference. Many
clearly believed that aspects of WISE could
help improve the quality of life of our
aging population.
WISE was an exemplar of what I view research
to be and how I wish to conduct my future
research. I combined most of my eclectic
skills together to create a new tool that
will help older adults to use the computer
and will help improve their quality of
life. It was gratifying to see the
potential to make such a difference in
people’s lives! That is what
I wish to spend my life working on: bringing
together art, psychology, computers, graphic
design, and music in new and creative ways
to help people enjoy life better, work
better, and stay in-touch longer in more
meaningful ways.
I strongly believe that superior work
results from collaborations between many
people, each having their own approach
and skill-set. Through my experiences
with student organizations (directing a
improvisational comedy troupe for a year
and sitting on the board of two student
organizations) and having played in a number
of bands, I understand that working together,
though at times difficult, can produce
amazing results. Unfortunately, different
fields each have their own “language”,
which makes both cross-discipline understanding
and cooperation difficult. In the
worst case, people from different fields
even use the same words to describe very
different things. Because my experience
comes from many different areas, I believe
I am well positioned to help work with
and bring together a variety of people
with different talents and skills.
I am intrigued with the problems inherent
in the interfaces to applications and systems,
in terms of graphics, sound, and ease of
use. More specifically, I would like to
research new ways of interacting with computer
systems for average users, those who work
comfortably with advanced technology, and
those who have a disability or age-based
challenges. I expect that this research
will entail studying potential alternative
input technologies, portable device design
(both hardware and software), new GUI design,
as well as alternative output media.
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